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Portal 2 - The Final Hours Crack

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Portal 2 is a puzzle-platform game developed by Valve.It was released in April 2011 for Windows, Mac OS X, Linux, PlayStation 3, and Xbox 360.The digital PC version is distributed online by Valve's Steam service, while all retail editions were distributed by Electronic Arts. Like the original Portal (2007), players solve puzzles by placing portals and teleporting between them. Portal 2 crack: Steam needs to be running. Both the cs rin ru and 1337x skidrow ones have this problem for me. Save hide report.

According to Steam, The Final hours of Portal 2 reveals: That Portal 2 actually began as a prequel to the first game without portals or GLaDOS. The Directed Design Experiments created after Half-Life 2: Episode 2, including video of a never-before-disclosed project, Two Bots, One Wrench. How the story of Portal 2 evolved during development.


The Final Hours of Portal 2 - Kindle edition by Keighley, Geoff. Download it once and read it on your Kindle device, PC, phones or tablets. Use features like bookmarks, note taking and highlighting while reading The Final Hours of Portal 2. Portal Offset is a Portal 2 Mod that aims to have 5 test chambers so quite a short mod with custom dialogue and soundtrack. Portal Experimental (Episode 1) Oct 19 2020 TBD Puzzle.

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The 15,000 word multimedia experience/interactive documentary/digital book was created by Geoff Keighley during Portal 2's development. Valve gave him 'fly on the wall' access to their offices, resulting in a 'gripping and dramatic story brought to life by exclusive photos, videos, interviews, interactive experiences, and other surprises.'

Read on for the details and Craig's mini-review.

According to Steam, The Final hours of Portal 2 reveals:

That Portal 2 actually began as a prequel to the first game without portals or GLaDOS. The Directed Design Experiments created after Half-Life 2: Episode 2, including video of a never-before-disclosed project, Two Bots, One Wrench. How the story of Portal 2 evolved during development. See images and read surprising details. How it worked with Jonathan Coulton to create 'Want You Gone,' the closing song to the game.
Portal 2 - The Final Hours Crack

The interactive bits from the iPad version are also intact for the Steam release, albeit with less fingerprints/smudging. You'll get to:

Play with portals in an interactive diagram where you learn how portals work. Muck about with a 360 degree panorama photos of the Valve office and design labs. Listen to the songs that inspired the Portal 2 development team. Hear Jonathan Coulton's Portal 2 song in various stages of development. Puppet Wheatley in an interactive experience Destroy Aperture Science by wiping your fingers over the screen (we assume you'll need a touch screen for that) Interact with fans and voice your opinion via polls and a feedback form.

Craig was fiddling with the iPad version, back when it was hot on the App Store. He says that Keighley's 'Access to Valve is remarkable, giving a glimpse into the surprising number of failures that goes into making their impeccable games. Buy it if you want to know everything about Portal 2.' He also mentions that it took him about an hour and half to read the whole thing.

Event and I'm happy to see so many mod authors have been sharing their content. In Week 3 (20th - 26th April) we had 259 entries from 230 authors across 48 games. Overall we saw 1301 mods shared in total, which is the highest since we started this event. Dark souls 3 arena mod. Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms; Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets. The Convergence mod grants you a whole new Dark Souls 3 experience with plenty of new spells, classes, items, weapons, bosses and much more. 1.4GB; 16- 10.

Author's other posts
From Combine OverWiki, the original Half-Life wiki and Portal wiki
Jump to: navigation, search

This article is a stub. Maybe you can help by expanding it.

This article would greatly benefit from the addition of one or more new images.

Please upload one or several relevant images (from canonical / official sources) and place it here. Once finished, this notice may be removed.

The Final Hours of Portal 2
Author(s)
Language

English

Subject(s)

Video game design

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Publisher

Ola Balola LLC

Publication date

April 21st, 2011[1]

The Final Hours of Portal 2, also known as Portal 2 - The Final Hours, is a Windows, Mac and iPad interactive book chronicling the development of Portal 2. Written by Geoff Keighley who also authored The Final Hours of Half-Life (2000) and The Final Hours of Half-Life 2 (2004), it was released on April 21, 2011 on iPad and May 17, 2011 on Steam, and is available for $1.99, €1.99 or £1.49.

The book provides exclusive information about the game's development, as well as numerous previously unreleased concept art images and early screenshots. It also contains interactive features set around standard text.

  • 1Contents
    • 1.1Introduction
    • 1.16Bonus: The Art of Rattmann

Contents[edit]

Introduction[edit]

Portal 2 - the final hours cracker

Foreword by Geoff Keighley[edit]

About the author[edit]

About the game[edit]

About the developer[edit]

Chapter 1: Let the Games Begin![edit]

Describes a typical day at Valve.

Chapter 2: Prince Squid and Judge Dredd[edit]

Talks about the origins of Erik Wolpaw and Chet Faliszek and their hiring into Valve.

Chapter 3: A Triumph, Huge Success[edit]

Pid for mac. Summarizes the origin of the Digipen game Narbacular Drop and its transformation into Portal.

Chapter 4: Two Bots, One Wrench[edit]

Talks about the Two Bots, One Wrench design experiment as part of the 'Directed Design Experiments'.

Chapter 5: Eccentric Dead Billionaire[edit]

Describes the fifth Directed Design Experiment, F-STOP, or the failed attempt at a Portal prequel that did not feature any portals.

Chapter 6: The Aha Moment[edit]

Portal 2 - the final hours cracker

Documents Valve's issue of how to make a storyline-filled game from Portal and how Personality Cores were the answer.

Chapter 7: Just One Person[edit]

Introduces a Valve employee, Karen Prell, and her former work for Jim Henson, and talks about the design of Wheatley.

Chapter 8: The Power of Paint[edit]

Talks about the introduction of the paint mechanic to Portal 2 by way of the Digipen student project Tag: The Power of Paint and how they created the underground areas to introduce it to the player.

Chapter 9: The Odd Couple[edit]

Describes the announcement of Portal 2 and the creation of ATLAS and P-body and the co-op campaign.

Chapter 10: Making Games is Hard[edit]

Summarizes the 'surprise' Gabe Newell made at E3 2010 and Valve's need to delay the release date for 2011.

Chapter 11: Used to Want You Dead[edit]

Describes how Jonathan Coulton worked with Valve on making 'Want You Gone'.

Chapter 12: The Final Hours[edit]

Talks about the last few steps before completing Portal 2, including details from inside the 'test chamber', or playtesting area.

Chapter 13: The World is About to Change[edit]

Closes the book by describing the thoughts and feelings of Valve after Portal 2 was finished and released.

Chapter 14: Unlikely Architects[edit]

Describes development on the Portal 2 DLC Peer Review and the Portal level editor.

Portal 2 - The Final Hours

Bonus: The Art of Rattmann[edit]

A gallery of the artwork left by Doug Rattmann through the Enrichment Center made by artist Andrea Wicklund.

Gallery[edit]

  • Steam header.

Credits[edit]

See also[edit]

Portal 2 - the final hours cracker barrel

The interactive bits from the iPad version are also intact for the Steam release, albeit with less fingerprints/smudging. You'll get to:

Play with portals in an interactive diagram where you learn how portals work. Muck about with a 360 degree panorama photos of the Valve office and design labs. Listen to the songs that inspired the Portal 2 development team. Hear Jonathan Coulton's Portal 2 song in various stages of development. Puppet Wheatley in an interactive experience Destroy Aperture Science by wiping your fingers over the screen (we assume you'll need a touch screen for that) Interact with fans and voice your opinion via polls and a feedback form.

Craig was fiddling with the iPad version, back when it was hot on the App Store. He says that Keighley's 'Access to Valve is remarkable, giving a glimpse into the surprising number of failures that goes into making their impeccable games. Buy it if you want to know everything about Portal 2.' He also mentions that it took him about an hour and half to read the whole thing.

Event and I'm happy to see so many mod authors have been sharing their content. In Week 3 (20th - 26th April) we had 259 entries from 230 authors across 48 games. Overall we saw 1301 mods shared in total, which is the highest since we started this event. Dark souls 3 arena mod. Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms; Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets. The Convergence mod grants you a whole new Dark Souls 3 experience with plenty of new spells, classes, items, weapons, bosses and much more. 1.4GB; 16- 10.

Author's other posts
From Combine OverWiki, the original Half-Life wiki and Portal wiki
Jump to: navigation, search

This article is a stub. Maybe you can help by expanding it.

This article would greatly benefit from the addition of one or more new images.

Please upload one or several relevant images (from canonical / official sources) and place it here. Once finished, this notice may be removed.

The Final Hours of Portal 2
Author(s)
Language

English

Subject(s)

Video game design

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Publisher

Ola Balola LLC

Publication date

April 21st, 2011[1]

The Final Hours of Portal 2, also known as Portal 2 - The Final Hours, is a Windows, Mac and iPad interactive book chronicling the development of Portal 2. Written by Geoff Keighley who also authored The Final Hours of Half-Life (2000) and The Final Hours of Half-Life 2 (2004), it was released on April 21, 2011 on iPad and May 17, 2011 on Steam, and is available for $1.99, €1.99 or £1.49.

The book provides exclusive information about the game's development, as well as numerous previously unreleased concept art images and early screenshots. It also contains interactive features set around standard text.

  • 1Contents
    • 1.1Introduction
    • 1.16Bonus: The Art of Rattmann

Contents[edit]

Introduction[edit]

Foreword by Geoff Keighley[edit]

About the author[edit]

About the game[edit]

About the developer[edit]

Chapter 1: Let the Games Begin![edit]

Describes a typical day at Valve.

Chapter 2: Prince Squid and Judge Dredd[edit]

Talks about the origins of Erik Wolpaw and Chet Faliszek and their hiring into Valve.

Chapter 3: A Triumph, Huge Success[edit]

Pid for mac. Summarizes the origin of the Digipen game Narbacular Drop and its transformation into Portal.

Chapter 4: Two Bots, One Wrench[edit]

Talks about the Two Bots, One Wrench design experiment as part of the 'Directed Design Experiments'.

Chapter 5: Eccentric Dead Billionaire[edit]

Describes the fifth Directed Design Experiment, F-STOP, or the failed attempt at a Portal prequel that did not feature any portals.

Chapter 6: The Aha Moment[edit]

Documents Valve's issue of how to make a storyline-filled game from Portal and how Personality Cores were the answer.

Chapter 7: Just One Person[edit]

Introduces a Valve employee, Karen Prell, and her former work for Jim Henson, and talks about the design of Wheatley.

Chapter 8: The Power of Paint[edit]

Talks about the introduction of the paint mechanic to Portal 2 by way of the Digipen student project Tag: The Power of Paint and how they created the underground areas to introduce it to the player.

Chapter 9: The Odd Couple[edit]

Describes the announcement of Portal 2 and the creation of ATLAS and P-body and the co-op campaign.

Chapter 10: Making Games is Hard[edit]

Summarizes the 'surprise' Gabe Newell made at E3 2010 and Valve's need to delay the release date for 2011.

Chapter 11: Used to Want You Dead[edit]

Describes how Jonathan Coulton worked with Valve on making 'Want You Gone'.

Chapter 12: The Final Hours[edit]

Talks about the last few steps before completing Portal 2, including details from inside the 'test chamber', or playtesting area.

Chapter 13: The World is About to Change[edit]

Closes the book by describing the thoughts and feelings of Valve after Portal 2 was finished and released.

Chapter 14: Unlikely Architects[edit]

Describes development on the Portal 2 DLC Peer Review and the Portal level editor.

Portal 2 - The Final Hours

Bonus: The Art of Rattmann[edit]

A gallery of the artwork left by Doug Rattmann through the Enrichment Center made by artist Andrea Wicklund.

Gallery[edit]

  • Steam header.

Credits[edit]

See also[edit]

References[edit]

External links[edit]

  • The Final Hours of Portal 2 on Steam
Real world subjects
SoundtracksHalf-Life · Half-Life: Opposing Force · Half-Life: Blue Shift · Half-Life 2 · Half-Life 2: Episode One · Half-Life 2: Episode Two · Half-Life: Alyx ·The Orange Box · Portal · Portal 2
Songs'Exile Vilify' · 'Cara Mia Adio (Turret Opera)' · 'GLaDOS' Song' (cut) · 'Still Alive' · 'Want You Gone' · 'You Wouldn't Know'
CompaniesArkane Studios · Captivation Digital Laboratories · Cloudhead Games · Cryptozoic Entertainment · Electronic Arts · Gearbox Software · Junction Point Studios · Nvidia Corporation · Sierra Entertainment · Sixense Entertainment · Traveller's Tales · Taito Corporation · Valve Corporation · Vivendi Games · Zen Studios
PeopleCharacter models · Production staff · Voice actors
Other mediaComics:Portal 2: Lab Rat · Randolph the Red-Nosed Turret · Turret Lullaby

Development booksandarticles:The Art of Portal 2 · The Final Hours of Half-Life 2 · The Final Hours of Portal 2 · Half-Life 2: Raising the Bar · The Final Hours of Half-Life: Alyx

Films:Half-Life: Uplink

MascotsBendy · Mr. Valve
OtherApertureScience.com · Canon · Games · Half-Life and Portal universe · Recurring themes · Retcons

Portal 2 - The Final Hours Cracker Barrel

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